WOW press conference "joke" gets real
"It started out as a joke to make fun of companies that hold press conferences in virtual worlds like Second Life. Socialtext CEO and founder Ross Mayfield wrote on his blog that he would be conducting an in-game press conference in World of Warcraft. The conference's ground rules included points such as ""no ninjas,"" ""questions will only be taken from journalists in PvP mode,"" ""do not dance unless you are an orc,"" and ""if the spokesperson is not forthcoming, you may duel for information."" Mayfield commented, ""It was taken seriously enough that we are going to do it. This could be a cheap PR stunt around some good news from Socialtext, but it could also just be fun."" Socialtext is an ""enterprise wiki software publisher""--it hosts wikis (encyclopedia and collaboration tools editable by everyone) for businesses so that employees can use Web pages instead of e-mail to communicate with each other. The conference will take place on December 1, at 5 p.m. server time, in the Gurubashi Arena, on the Eitrigg Server. World of Warcraft recently announced a total of 7.5 million subscribers, and its virtual economy sometimes spills over into the real world--but this is the first time it has worked the other way around. A few days ago computer company Dell hosted an invite-only press event to announce that it intended to maintain an ongoing presence within Second Life--an island where users could buy a virtual (or real) PC. Second Life is a 3D ""virtual world"" inspired by the novel Snow Crash by Neal Stephenson, where users can create and personalise an avatar, buy a house and/or land, explore, and interact with other users. In October, the ""population"" of Second Life hit 1 million residents. Sun Microsystems also held a virtual press conference in Second Life in October to show off its Sun Pavilion and invite developers to try out code, share ideas, and receive training.
Philip Rosedale, founder and CEO of Linden Lab, Second Life's creators, briefly showed up naked at the beginning of the event when his avatar experienced a software glitch. PrintE-mailCommentTagFacebook" "It's becoming routine every three months or so--Vivendi announces its latest financial report and owes a lot of its earned cash to World of Warcraft. The French conglomerate reported a 0.3 percent increase in sales for the company's third quarter, shy of the 1.8 percent increase analysts expected. wow gold For the three-month period ended September 30, Vivendi pulled in 4.89 billion euros ($6.2 billion), down from an estimate of 4.96 billion euros ($6.2 billion). Once again, it wasn't the company's mobile phone or music group (which includes the world's largest music company, Universal Music Group) that shined brightest for Vivendi, but rather its games division. Led by the massively multiplayer online role-playing game World of Warcraft, Vivendi Games' sales jumped 15 percent to 182 million euros ($232 million) from the same period the previous year, making it Vivendi's fastest growing sector--not bad for a PC game that is almost two years old. wow powerleveling Vivendi also singled out Scarface: The World Is Yours as a solid seller. Vivendi Games looks to add even more WOW-related revenue in early 2007, when the game's first expansion pack, The Burning Crusade, is released. they just put The Burning Crusade in the Fridge, in order to preserve next year Cash flow, and tell us : it's in order to preserve game esperience... I'm half french and studied Finance, cynicysm is something i practice regularly... wow or Here it shows how much Vivendi owes its Cash increases to one thing... The pyramide is missing 3 sides... Some people are dependant on Wow, not players but over 150 000 employees of Vivendi Universal... must send them to sanatorium .
" "Have you ever wanted to ask what the Twisting Nether was but didn't ask for fear of being pegged as a noob. Ever quest platinum The answers to potentially embarrassing and reputation-breaking questions like that will soon be easy to find, thanks to Blizzard Entertainment. Blizzard, publisher of the Warcraft franchise, which includes the ever-popular World of Warcraft, is logging all the lore of the series into the Warcraft Encyclopedia. The online reference guide features definitions of things only hardened Warcraft vets would know, including the various histories between the series' many races, the heroes from the franchise, and the dictionaries featuring definitions of basic Darnassian and Thalassian phrases. wow europe The encyclopedia is a work-in-progress and includes information from all the Warcraft games and novels and from the pen-and-paper role-playing game. Blizzard hopes to update the tome several times each year.
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